再將目標物件拖曳到JavaScript上的target
var target:Transform; var xSpeed: float = 200; var ySpeed: float = 200; var mSpeed: float = 10; var yMinLimit: float = -50; var yMaxLimit: float = 50; var distance: float = 7; var minDistance: float = 2; var maxDistance: float = 30; private var x: float = 0.0; private var y: float = 0.0; function Start() { var angles: Vector3 = transform.eulerAngles; x = angles.y; y = angles.x; } function LateUpdate() { if (target) { if (Input.GetMouseButton(0)) { x += Input.GetAxis("Mouse X") * xSpeed * 0.02f; y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; y = Mathf.Clamp(y, yMinLimit, yMaxLimit); if (x < -360) x = 0; if (x > 360) x = 0; } distance -= Input.GetAxis("Mouse ScrollWheel") * mSpeed; distance = Mathf.Clamp(distance, minDistance, maxDistance); var rotation: Quaternion = Quaternion.Euler(y, x, 0.0f); var disVector: Vector3 = new Vector3(0.0f, 0.0f, -distance); var position: Vector3 = rotation * disVector + target.position; transform.rotation = rotation; transform.position = position; } }
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